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Why is progression important in a computer game?
What is the easiest way to create a new level in Scratch?
What should happen to the end of level sprite when the game starts?
How can a Scratch project detect when a level should change?
What does the broadcast block do in Scratch?
What event should cause the end of level sprite (such as a key or portal) to broadcast a message?
What should happen when the ‘end of level 1’ broadcast message is received?
Fill in the blank:
The broadcast block is used to events in a Scratch program.
Which of the following are required to create a new level in Scratch? (Select two)
What must be done to ensure that level 1 always appears when the game starts?