Event Driven Scratch – Lesson 1 Review KS3
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Question 1 of 10
1. Question
How do we program events in Scratch?
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Question 2 of 10
2. Question
What is event driven programming?
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Question 3 of 10
3. Question
In Scratch, which event could lead to an event occurring?
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Question 4 of 10
4. Question
What is the purpose of the random number operator block in Scratch?
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Question 5 of 10
5. Question
How can we make a sprite change its size in a random fashion when clicked by the user?
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Question 6 of 10
6. Question
What does the IF statement allow programs to do?
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Question 7 of 10
7. Question
What event drives the program in the working example provided?
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Question 8 of 10
8. Question
Which block is used to program decisions in Scratch?
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Question 9 of 10
9. Question
What is the outcome when the sprite is clicked in the working example?
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Question 10 of 10
10. Question
What is the main concept of Event Driven Programming?
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