Event Driven Scratch – Lesson 4 Review KS3
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Question 1 of 10
1. Question
What is an event-driven program?
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Question 2 of 10
2. Question
What is the role of an event block (hat block) in Scratch?
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Question 3 of 10
3. Question
Which Scratch block can be used to generate a random number?
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Question 4 of 10
4. Question
What is a variable in Scratch?
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Question 5 of 10
5. Question
How do IF statements help in programming?
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Question 6 of 10
6. Question
In the Event-Driven Calculator, what does each number sprite represent?
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Question 7 of 10
7. Question
What is the purpose of the ‘Clicked Number’ variable in the Event-Driven Calculator?
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Question 8 of 10
8. Question
How is the ‘Display’ variable updated when a number button is clicked?
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Question 9 of 10
9. Question
What does the Calculate button do in the Event-Driven Calculator?
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Question 10 of 10
10. Question
What happens when the green flag is clicked in the Event-Driven Calculator?
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