Event Driven Scratch – Lesson 2 Review KS3
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Question 1 of 10
1. Question
What is a variable in programming?
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Question 2 of 10
2. Question
How are variables created in Scratch?
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Question 3 of 10
3. Question
What is the purpose of the SET-TO variable block?
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Question 4 of 10
4. Question
What is the purpose of an IF statement in programming?
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Question 5 of 10
5. Question
How can decisions be programmed in Scratch?
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Question 6 of 10
6. Question
What is the purpose of event-driven programming?
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Question 7 of 10
7. Question
What does an event-driven program respond to?
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Question 8 of 10
8. Question
How can a program be triggered in an event-driven environment?
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Question 9 of 10
9. Question
What is the purpose of using nested IF statements in programming?
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Question 10 of 10
10. Question
How can different messages be output based on conditions in Scratch?
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