Event Driven Scratch – Lesson 3 Review KS3
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Question 1 of 10
1. Question
What does GUI stand for?
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Question 2 of 10
2. Question
What makes a Graphical User Interface different from a text-based interface?
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Question 3 of 10
3. Question
How does an event-driven program work?
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Question 4 of 10
4. Question
Which of the following is an example of an event in Scratch?
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Question 5 of 10
5. Question
Why is the ‘say’ block not a good choice for displaying multiple pieces of information in Scratch?
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Question 6 of 10
6. Question
What is the best way to store and display multiple pieces of information in Scratch?
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Question 7 of 10
7. Question
What is the purpose of a variable in Scratch?
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Question 8 of 10
8. Question
What must happen before a variable can store information?
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Question 9 of 10
9. Question
Which block category in Scratch is used to move a sprite for animation?
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Question 10 of 10
10. Question
Why is animation important in a GUI program?
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