MicroBit Madness – Lesson 4 Review KS3
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Question 1 of 10
1. Question
What is used to show screen objects such as the ball in our Pong game, on the Micro:Bit?
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Question 2 of 10
2. Question
Which term stands for a number used to reposition a screen object on the Micro:Bit, after each frame?
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Question 3 of 10
3. Question
What are variables used for in the context of Micro:Bit programming?
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Question 4 of 10
4. Question
Which concept refers to the X and Y positions of individual LEDs on the Micro:Bit?
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Question 5 of 10
5. Question
What do X and Y velocities help achieve when updating the position of screen objects?
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Question 6 of 10
6. Question
In the context of Micro:Bit programming, what do variables act as?
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Question 7 of 10
7. Question
Which term is used to describe the storage element used to store data in Micro:Bit programming?
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Question 8 of 10
8. Question
What is the purpose of X and Y coordinates in the context of Micro:Bit programming?
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Question 9 of 10
9. Question
How do X-Velocity and Y-Velocity contribute to updating the position of screen objects?
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Question 10 of 10
10. Question
What do X and Y velocities help achieve when updating the position of screen objects?
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