Turtle Graphics Lesson 2 – Main Task 2
Using the turtle library, use a loop to draw a hexagon (six sides), where the angle of turn is 60 degrees.
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Using the turtle library, use a loop to draw a hexagon (six sides), where the angle of turn is 60 degrees.
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Using the turtle library, draw a square, using a loop, with each side being 150 units long.
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Using the turtle library, draw a straight line that is 100 units long. Once you’ve done that, turn the turtle to face left and draw another straight line that’s 50 units long.
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Using the turtle library, draw an equilateral triangle, where all sides are the same length (100 units). Remember, each corner of the triangle is a 60-degree turn.
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Using the turtle library, draw a rectangle, making the longer sides 150 units and the shorter sides 100 units.
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Once you are certain that you are logged into your Scratch account and have a duplicate of the starter project, carry out the following tasks: (Remember to use the ‘Concept Explorations’ page to help you with these tasks) 1: Create a set of backgrounds and code it so that the backgrounds change when the user
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Once you are certain that you are logged into your Scratch account and have a duplicate of the starter project, carry out the following tasks: (Remember to use the ‘Concept Explorations’ page to help you with these tasks) 1: Create a baddy flying object and code it so that it flies in from the right
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Once you are certain that you are logged into your Scratch account and have a duplicate of the starter project, carry out the following tasks: (Remember to use the ‘Concept Explorations’ page to help you with these tasks) 1: Delete the ‘Cat’ sprite and create a new ‘Flying Object’ sprite. 2: Program a script on
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Once you are certain that you are logged into your Scratch account, carry out the following tasks: 1: Code a scrolling background, by creating two sprites to represent the ground, which continually move to the left. Use the information in this lesson’s ‘Concept Exploration’ page to help you with this task. 2: Create a flying
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Once you are certain that you are logged into your Scratch account and have a duplicate of the starter project, carry out the following tasks: (Remember to use the ‘Concept Explorations’ page to help you with these tasks) 1: Create 2 backgrounds, which can later be used as the backdrops for 2 different levels. 2:
Scratch Shooter Game Maker Lesson 4 – Main Task 1 Read More »