Understanding Computational Thinking (2 marks)
What is computational thinking, and why is it a useful skill beyond computer science?
Understanding Computational Thinking (2 marks) Read More »
What is computational thinking, and why is it a useful skill beyond computer science?
Understanding Computational Thinking (2 marks) Read More »
Now that you have completed your planning and design work, it’s time to start building your game in Scratch based on your designs. Instructions: 1. Set Up Your Game Environment – Open Scratch and create a new project. – Upload or draw your background based on your design. – Create and animate your sprites, ensuring
Scratch Game Maker Lesson 5 – Main Task 1 Read More »
Planning Your Scratch Game Answer the following questions to plan your game: a) What is the aim or objective of your game? (Explain what the player must do to win or progress in your game.) b) What is the theme of your game? (Describe the setting, characters, and overall style of your game.) c) What
Scratch Game Maker Lesson 4 – Main Task 1 Read More »
Add some more buttons to your conversion calculator which perform different conversions. For Example: • Celsius to Fahrenheit • Pounds to Grams Research other conversion and develop your calculator further. Once done, save as a new file and share your project, grab the project file’s unique URL code and save it below.
Event Driven Scratch Lesson 4 – Main Task 2 Read More »
Once you are certain that you are logged into your Scratch account, create your own ‘Event Driven Conversion Calculator’ program, using the guide in this lesson’s ‘Concept Exploration’ page for help. Once done, save and share your project, grab the project file’s unique URL code and save it below.
Event Driven Scratch Lesson 4 – Main Task 1 Read More »
Create a brand-new Scratch file. Your aim is to “educate” the user about a topic of your choice, e.g. the Solar System! Create sprites, animate them and make them display information when clicked. Make it a professional looking GUI! Once done, save as a new file and share your project, grab the project file’s unique
Event Driven Scratch Lesson 3 – Main Task 3 Read More »
Extend the above program by developing its ‘look’ – improve the image, background and perhaps even animate other objects. Once done, save as a new file and share your project, grab the project file’s unique URL code and save it below.
Event Driven Scratch Lesson 3 – Main Task 2 Read More »
Once you are certain that you are logged into your Scratch account, create your own Sprite Information Program. – It must have 3 sprites which the user can click – When each are clicked, two variables will display two pieces of information about the sprite. – The sprite will animate in some way too. Once
Event Driven Scratch Lesson 3 – Main Task 1 Read More »
Extend by developing the look of the program – improve the image, background and perhaps even animate the Magic 8 Ball sprite. Once done, save as a new file and share your project, grab the project file’s unique URL code and save it below.
Event Driven Scratch Lesson 2 – Main Task 2 Read More »
Once you are certain that you are logged into your Scratch account, create your own Magic 8-Ball program, that includes the following: – It must have a sprite/image which the user can click – When the sprite/image is clicked, it must select a random statement and display it on the screen Once done, save and
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