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What is the purpose of switching backgrounds in a game?
When should the first background be programmed to display?
How can we trigger a background change when the player reaches a new level?
What is a broadcast used for in Scratch?
What should happen to new ground sprites when the game begins?
How can we ensure that new ground sprites only appear in Level 2?
What are the benefits of using broadcasts to manage level progression? (Select two)
What steps should be taken to prepare for background changes in a game? (Select two)
What happens when a sprite receives a broadcast message?
Why is it useful to duplicate ground sprites when adding a new level?