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What is the purpose of programming an enemy sprite in a game?
How can we make the enemy sprite start in a random location?
What type of block is needed to continuously check the enemy’s position and move it?
When an enemy sprite moves off the screen, where should it be repositioned?
What is the purpose of creating a score variable in a game?
When should the score variable be set to zero?
What should happen when the enemy sprite touches the bullet?
Which of the following actions should happen when an enemy is hit by a bullet? (Select two)
Why do we move the enemy to the left of the screen after it is hit by the bullet?
Which block should be used to increase the score when the enemy is hit?