Scrolling Game Maker – Lesson 3 Review KS3
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Question 1 of 10
1. Question
What is the purpose of programming an enemy sprite in a game?
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Question 2 of 10
2. Question
How can we make the enemy sprite start in a random location?
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Question 3 of 10
3. Question
What type of block is needed to continuously check the enemy’s position and move it?
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Question 4 of 10
4. Question
When an enemy sprite moves off the screen, where should it be repositioned?
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Question 5 of 10
5. Question
What is the purpose of creating a score variable in a game?
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Question 6 of 10
6. Question
When should the score variable be set to zero?
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Question 7 of 10
7. Question
What should happen when the enemy sprite touches the bullet?
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Question 8 of 10
8. Question
Which of the following actions should happen when an enemy is hit by a bullet? (Select two)
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Question 9 of 10
9. Question
Why do we move the enemy to the left of the screen after it is hit by the bullet?
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Question 10 of 10
10. Question
Which block should be used to increase the score when the enemy is hit?
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